AI ads, UGC creators, or an agency: what each costs and what you get
Every price on this page was read off the vendor's own pricing page on 1 September 2026, with the link. Then the number nobody publishes: cost per usable asset, which is the only one your budget actually runs on.
What is in here
Published prices give you cost per finished asset. Your budget runs on cost per usable asset, and the gap between the two is whatever share of the work you would not actually put in front of a customer. On 1 September 2026, Creatify's entry plan is $39 a month, HeyGen's is $29, Trend sells creator credits at $9.16 each, and Superside's Flex plan starts at $15,000 a month. Not one of those pages tells you the keep rate, which is the number that decides everything.
- Every price below was read off the vendor's own page on 1 September 2026, with the link and the date attached
- Why cost per finished asset and cost per usable asset are different numbers, and how far apart they get
- A calculator that runs your volume and your keep rate across all three routes at once
- What each route cannot do at all, including the one we sell
- Which half of this market refuses to print a price, and what that tells you
Four published numbers, four vendor pages, one date
Checked today01What does an AI ad actually cost per video?
Nobody publishes that number, the tools included. What they publish is a monthly subscription and a credit allowance. Creatify's Starter plan is $39 a month for 100 credits, and the pricing page does not say what one video costs in credits. HeyGen gives you 600 credits for $29. Without the exchange rate, there is nothing to divide.
So run the arithmetic from the other end. Take the subscription, divide it by the number of ads you would genuinely put in front of a customer this month, and you have a real per-asset figure. It moves with your own output instead of with the vendor's plan names. A $99 plan across ten shipped ads is about ten dollars an ad. Across two, it is fifty, and the plan was never the thing that was expensive.
What each page publishes, and what it leaves for you to find out
Read on 1 September 2026| Dimension | Published price | What the page does not tell you |
|---|---|---|
| Creatify, Starter and Pro | $39/mo for 100 credits, $99/mo for 300 | How many credits one finished video costs |
| HeyGen, Creator to Business | $29, $49 and $149 a month | How many of those videos you would run |
| TopView, Pro | $29/mo, or $16/mo billed annually | What a credit buys in usable seconds |
| AdCreative.ai | $39, $249 and $999 a month | The split between statics and video |
| Trend, creator credits | $9.16 a credit; a creator is 20 to 60 credits for 2 videos | Which of the two videos is worth running |
| Insense | $400/mo billed annually, 10% marketplace fee, UGC from $100 a video | What the creator will actually quote you |
| Superside, Flex | From $15,000/mo plus $1,000 software | How many finished assets that buys |
| Arcads, and Billo | No. No public price | Everything. Both route you to a login |
The shape of that table is the finding. Tools price in credits, a currency they also control. Creator platforms price in dollars but keep the creator's own rate behind a marketplace fee. And two of the best known names, Arcads and Billo, published no price at all on the day we looked.
02Cost per finished asset is not cost per usable asset
Here is the number this market does not print. In our own production log, 57 out of every 100 films that clear every automated check we run still get killed on the second watch, and only 43 survive. Not for a fault a checker can catch. The frame is clean, the type is legible, the physics hold, and the film is dead. We build a surplus of at least two to one for that reason, and anything scoring under 85 out of 100 is killed rather than repaired.
A price per asset is only a price per asset if you would run the asset.
The line we use in every scoping call
What our 43% keep rate does to a $100 video
Apply our own measured rate to a sticker price and the routes separate immediately. A $100 creator video at a 43% keep rate costs $233 for every one you would actually run, because you paid for the ones you binned. The same rate applied to a flat tool subscription changes nothing on the invoice: you burn credits and an afternoon instead. A retainer behaves differently again, because the misses are supposed to happen inside the fee. That asymmetry, not the headline price, is what you are choosing between.
Your volume, your keep rate, all three routes
Put your numbers inDrag the keep rate down to 20% and watch which column moves. The creator line more than doubles. The tool line does not move at all. That single behavior explains most of the arguments people have about this choice, and it is arithmetic rather than taste. If you want the version of this with real render failures counted in, we broke it out in what failed renders actually cost.
03Who owns the file, and what happens when it fails?
Three different answers, and it is the part of the deal people skip. A tool gives you output under a license attached to your plan. A creator gives you a video licensed for stated channels and a stated period unless you pay to buy it out. A studio should assign you the finished file outright. Ask all three in writing, before money moves, and read what comes back.
Failure divides the same way. A missed generation costs you credits and the hour you spent choosing. A creator video that misses has already been paid for, so the fix is a new order at the same price. A studio miss is supposed to sit inside the fee, which is most of what a fee is for. That is the honest case for hiring one, and it is narrower than agencies like to make it sound.
Seven rows that decide it
The whole comparison| Dimension | AI tools | Creator UGC | Studio or agency |
|---|---|---|---|
| Cost per finished asset | Yes. Lowest, and falls with volume | No. Flat, from about $100 | Partly. Retainer divided by output |
| Cost per usable asset | Yes. Barely moves when you reject one | No. Rises fast as keep rate drops | Yes. Misses sit inside the fee |
| Time to first asset | Yes. Minutes | No. Days to weeks, plus shipping the product | Partly. Days |
| Cost of a revision | Another generation, and the risk of a worse one | A new order, usually at full price | Should be zero and named in the contract |
| Who owns the file | Licensed with your plan; check what lapses if you cancel | Licensed for stated channels and a stated period | Should be assigned to you outright |
| What happens when it fails | You pay in credits and in your own hours | You have already paid | The studio absorbs it, or it is not a studio |
| What it cannot do at all | No. Choose which of the forty is the one | No. Give you forty by Thursday | No. Be cheap at low volume |
04What each route is genuinely best at
Every comparison on the internet is written by somebody selling one of the columns, this one included. So here are the same facts arranged to be useful rather than flattering.
Three routes, on their own terms
One panel eachYou are buying throughput, and only throughput
The right use is volume against a decision you have already made. You know the story, you know the hook, you need eleven versions of it by Friday and you would rather not book anything. At $29 to $99 a month, the tool is cheaper than the meeting you would have had about it.
The wrong use is asking it to choose. Generation is indifferent between your best idea and your fourth. Somebody has to sit down and reject things, and that person is you now.
- Best when the same idea needs many executions
- Best when the product cannot be shipped to a person
- Worst when the story has not been decided yet
- Worst when the value of the product is a physical event
- Entry price
- $29 to $39 a month
- What you cannot buy
- Judgment about which one to run
- Checked
- 1 September 2026
You are buying a person, and sometimes their audience
A real creator brings something no model has: a face an audience already has a relationship with, a home that looks like a home, and the legal standing to say a sentence about their own experience. If the creative idea is that a specific person is saying this, there is no substitute and there is no discount.
The costs are real too. Product shipping, briefing, turnaround measured in weeks, licensing that expires, and a rate card that is mostly private. Insense publishes a $100 floor for a UGC video. Trend prices creators at 20, 40 or 60 credits at $9.16 a credit, for two videos, which puts a cheap creator near $92 a video and a top-tier one near $275.
- Best when the claim needs an identifiable human behind it
- Best when the creator's own audience is part of the buy
- Worst for volume and for same-week turnaround
- Worst when you need forty variants of one idea
- Published floor
- $100 a video, Insense
- Credit route
- $9.16 a credit, Trend
- Platform on top
- $400/mo annually, plus 10%
You are buying somebody else's failure rate
What a retainer actually buys is the difference between what gets made and what gets shown to you. If a studio generates forty and sends four, you paid for forty and looked at four, and the forty are the reason the four are good. That is the whole product. A studio that shows you everything it made is charging you to be its selection layer.
The published floor we could verify today is high. Superside's Flex plan starts at $15,000 a month plus a $1,000 software fee. Most of the market sits well below that and publishes nothing, which is a fair thing to hold against us as well as against them.
- Best when you need a consistent look across many assets
- Best when nobody in-house wants to own rejection
- Worst at low volume, where the arithmetic is simply bad
- Worst when you want to watch every decision being made
- Only verified public floor
- $15,000/mo, Superside Flex
- Software fee on top
- $1,000/mo
- Checked
- 1 September 2026
What four finished assets look like
Ours, priced this way05Why does nobody publish a cost per usable asset?
Because it is the number that makes the sale harder. A tool publishing $39 a month is selling a floor. A platform publishing $100 a video is selling a unit that arrives finished. Both are true. Neither includes what happens when the thing lands in your inbox and you would not run it, and publishing that means publishing your own failure count.

We publish ours because a buyer who knows our keep rate can price us properly, and a buyer who does not will work it out by month two anyway. So the question to put to all three routes is not what a video costs. It is what a video you would run costs.
Of everything you paid for last month, how much of it actually ran?
The percentages shown after you vote are an illustrative spread, not survey data. The useful part is doing the sum for your own account. Most people who do it for the first time find the answer is lower than the number they had been quoting in meetings.
Four things buyers tell us about cost, and what the arithmetic says
Flip them06So which one should you actually pick?
Volume decides it more than category does. Under about six usable ads a month, a subscription tool plus your own taste beats everything, because a retainer divided by four is a bad number no matter how good the retainer is. Above roughly fifteen, the hours you spend rejecting things start to cost more than paying somebody else to do it. That crossover is a judgment rather than a measurement, and it is ours.
Five things to settle before you sign anything
Tick as you go - it remembersThe creator route is not a volume play and should not be priced as one. Hire a person when the idea requires a person, which is a specific list rather than a feeling. We wrote it out in when you should still hire a human creator, including the cases where we tell people not to hire us. Whether your product suits synthetic footage at all is a separate question, and it turns on what you are asking the camera to do: that one is in what kinds of products AI UGC actually works for.
Questions people actually ask
Open what you needIs AI UGC cheaper than hiring creators?
Per finished video, yes, and by a wide margin: $29 to $99 a month against a published floor of about $100 for a single creator video. Per usable video the gap narrows, because a lower keep rate hurts the flat subscription much less than it hurts a per-video invoice. Cheaper is not the same as better, and neither is the same as right for your product.
How do I work out my own cost per ad from a subscription price?
Divide the subscription by the ads you actually ran that month, not by the ads the plan says you can make. None of the pricing pages we checked on 1 September 2026 stated a credit cost per video, so there is no published per-video price to start from. At $99 and ten ads, that is about ten dollars. At $99 and two ads, fifty. For the same number with failed renders counted in, see what failed renders cost.
How much do AI ad creatives cost compared to human UGC?
The published anchors on 1 September 2026: Creatify $39 and $99 a month, HeyGen $29 to $149, TopView from $16 a month billed annually, against Insense's $100 floor per UGC video and Trend's creators at 20 to 60 credits for two videos at $9.16 a credit. So roughly one to two orders of magnitude apart per unit, before you count what you would actually run.
Does AI UGC perform as well as real UGC?
We do not have outcome data that would settle it, and we have not found a clean head-to-head test with a stated sample either. Anyone quoting you a performance ratio between the two should be asked what they measured. What is arguable rather than measured: a creator's credibility comes partly from being a person with something to lose, and that part does not transfer.
What should I ask a studio to show me before I sign?
Ask what they generated and did not send. Ask for the keep rate. Ask who watches the cut before you do, and whether it is the same person who made it. Ask what a revision costs and whether it is in the fee. Ask who owns the file after you stop paying. Five questions, and the answers separate studios faster than any showreel.
How many ads a month before a retainer beats paying per video?
Put your own numbers in the calculator above rather than trusting a rule of thumb. As a rough shape: at our 43% keep rate and $100 a creator video, a $3,000 retainer overtakes the creator route somewhere around thirteen usable ads a month. Move either input and the crossover moves with it.
One thing survives all of this arithmetic. Every route is priced on what gets made, and you are buying what gets shown. Whoever you hire, the question that should decide it is how many things they were willing to throw away on your behalf, and whether they will tell you the number.
Where the numbers came from
- Creatify. Creatify pricing - checked 1 September 2026: Starter $39/mo, 100 credits; Pro $99/mo, 300 credits
- HeyGen. HeyGen pricing - checked 1 September 2026: Creator $29/mo, 600 credits; Pro $49/mo; Business $149/mo
- AdCreative.ai. AdCreative.ai plans - checked 1 September 2026: Starter $39, Professional $249, Ultimate $999 a month. The /pricing path returned a 404 that day; the plans render on the home page
- TopView. TopView pricing - checked 1 September 2026: Pro $29/mo, or $16/mo billed annually
- Trend. Trend UGC pricing - checked 1 September 2026: creator credits $9.16 each; a creator costs 20, 40 or 60 credits and delivers 5 photos or 2 videos
- Insense. Insense pricing - checked 1 September 2026: Brand plan $400/mo billed annually, 10% marketplace fee, creator payments separate, UGC from $100 a video
- Superside. Superside pricing - checked 1 September 2026: Flex from $15,000/mo plus a $1,000/mo software fee
- Arcads. Arcads - checked 1 September 2026: no public pricing page; /pricing returned a 404 and the site routes to a login
Every figure above links to the place it was published. Numbers marked as ours are measured inside this studio and we say so where they appear. We do not print a statistic we cannot point at.
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