Sutra

AI ads, UGC creators, or an agency: what each costs and what you get

Every price on this page was read off the vendor's own pricing page on 1 September 2026, with the link. Then the number nobody publishes: cost per usable asset, which is the only one your budget actually runs on.

What is in here
  1. What does an AI ad actually cost per video?
  2. Cost per finished asset is not cost per usable asset
  3. Who owns the file, and what happens when it fails?
  4. What each route is genuinely best at
  5. Why does nobody publish a cost per usable asset?
  6. So which one should you actually pick?
The short answer

Published prices give you cost per finished asset. Your budget runs on cost per usable asset, and the gap between the two is whatever share of the work you would not actually put in front of a customer. On 1 September 2026, Creatify's entry plan is $39 a month, HeyGen's is $29, Trend sells creator credits at $9.16 each, and Superside's Flex plan starts at $15,000 a month. Not one of those pages tells you the keep rate, which is the number that decides everything.

What you get out of this
  1. Every price below was read off the vendor's own page on 1 September 2026, with the link and the date attached
  2. Why cost per finished asset and cost per usable asset are different numbers, and how far apart they get
  3. A calculator that runs your volume and your keep rate across all three routes at once
  4. What each route cannot do at all, including the one we sell
  5. Which half of this market refuses to print a price, and what that tells you

Four published numbers, four vendor pages, one date

Checked today
$39/moCreatify's Starter plan, 100 credits a month. The pricing page does not say how many credits one video costsCreatify pricing
$29/moHeyGen's Creator plan, 600 credits a month, videos up to 30 minutesHeyGen pricing
$9.16one Trend creator credit. A creator costs 20, 40 or 60 credits and delivers 5 photos or 2 videosTrend pricing
$15,000/mothe floor on Superside's Flex plan, plus a $1,000 monthly software feeSuperside pricing
All four were read on 1 September 2026 from the pages linked under each number. Prices in this category move fast, and a price you found in a blog post is not a price. Open the page before you budget.

01What does an AI ad actually cost per video?

Nobody publishes that number, the tools included. What they publish is a monthly subscription and a credit allowance. Creatify's Starter plan is $39 a month for 100 credits, and the pricing page does not say what one video costs in credits. HeyGen gives you 600 credits for $29. Without the exchange rate, there is nothing to divide.

So run the arithmetic from the other end. Take the subscription, divide it by the number of ads you would genuinely put in front of a customer this month, and you have a real per-asset figure. It moves with your own output instead of with the vendor's plan names. A $99 plan across ten shipped ads is about ten dollars an ad. Across two, it is fifty, and the plan was never the thing that was expensive.

What each page publishes, and what it leaves for you to find out

Read on 1 September 2026
What each page publishes, and what it leaves for you to find out
DimensionPublished priceWhat the page does not tell you
Creatify, Starter and Pro$39/mo for 100 credits, $99/mo for 300How many credits one finished video costs
HeyGen, Creator to Business$29, $49 and $149 a monthHow many of those videos you would run
TopView, Pro$29/mo, or $16/mo billed annuallyWhat a credit buys in usable seconds
AdCreative.ai$39, $249 and $999 a monthThe split between statics and video
Trend, creator credits$9.16 a credit; a creator is 20 to 60 credits for 2 videosWhich of the two videos is worth running
Insense$400/mo billed annually, 10% marketplace fee, UGC from $100 a videoWhat the creator will actually quote you
Superside, FlexFrom $15,000/mo plus $1,000 softwareHow many finished assets that buys
Arcads, and BilloNo. No public priceEverything. Both route you to a login
Every left-hand cell was on the vendor's own page on 1 September 2026. Every right-hand cell is what the same page does not answer. We are in the third group and the same criticism applies to us.

The shape of that table is the finding. Tools price in credits, a currency they also control. Creator platforms price in dollars but keep the creator's own rate behind a marketplace fee. And two of the best known names, Arcads and Billo, published no price at all on the day we looked.

02Cost per finished asset is not cost per usable asset

Here is the number this market does not print. In our own production log, 57 out of every 100 films that clear every automated check we run still get killed on the second watch, and only 43 survive. Not for a fault a checker can catch. The frame is clean, the type is legible, the physics hold, and the film is dead. We build a surplus of at least two to one for that reason, and anything scoring under 85 out of 100 is killed rather than repaired.

A price per asset is only a price per asset if you would run the asset.

The line we use in every scoping call

What our 43% keep rate does to a $100 video

Apply our own measured rate to a sticker price and the routes separate immediately. A $100 creator video at a 43% keep rate costs $233 for every one you would actually run, because you paid for the ones you binned. The same rate applied to a flat tool subscription changes nothing on the invoice: you burn credits and an afternoon instead. A retainer behaves differently again, because the misses are supposed to happen inside the fee. That asymmetry, not the headline price, is what you are choosing between.

Your volume, your keep rate, all three routes

Put your numbers in
Assets you have to pay for to land that many-
AI tool, per usable ad-
Creator, per usable ad-
Studio, per usable ad-
The keep rate opens at 43%, which is ours, measured on our own production log; move it to yours. The AI line is fixed at $99 a month, the Creatify Pro price on 1 September 2026, and ignores that a credit allowance runs out: past a certain volume you move up a plan. The creator line assumes you pay per delivered video, which is how both platforms above sell it, and excludes the platform subscription and the marketplace fee. The studio line divides a retainer by what you ship, which is why the keep rate does not touch it. That is not us being generous to ourselves; it is what a retainer is.

Drag the keep rate down to 20% and watch which column moves. The creator line more than doubles. The tool line does not move at all. That single behavior explains most of the arguments people have about this choice, and it is arithmetic rather than taste. If you want the version of this with real render failures counted in, we broke it out in what failed renders actually cost.

03Who owns the file, and what happens when it fails?

Three different answers, and it is the part of the deal people skip. A tool gives you output under a license attached to your plan. A creator gives you a video licensed for stated channels and a stated period unless you pay to buy it out. A studio should assign you the finished file outright. Ask all three in writing, before money moves, and read what comes back.

Failure divides the same way. A missed generation costs you credits and the hour you spent choosing. A creator video that misses has already been paid for, so the fix is a new order at the same price. A studio miss is supposed to sit inside the fee, which is most of what a fee is for. That is the honest case for hiring one, and it is narrower than agencies like to make it sound.

Seven rows that decide it

The whole comparison
Seven rows that decide it
DimensionAI toolsCreator UGCStudio or agency
Cost per finished assetYes. Lowest, and falls with volumeNo. Flat, from about $100Partly. Retainer divided by output
Cost per usable assetYes. Barely moves when you reject oneNo. Rises fast as keep rate dropsYes. Misses sit inside the fee
Time to first assetYes. MinutesNo. Days to weeks, plus shipping the productPartly. Days
Cost of a revisionAnother generation, and the risk of a worse oneA new order, usually at full priceShould be zero and named in the contract
Who owns the fileLicensed with your plan; check what lapses if you cancelLicensed for stated channels and a stated periodShould be assigned to you outright
What happens when it failsYou pay in credits and in your own hoursYou have already paidThe studio absorbs it, or it is not a studio
What it cannot do at allNo. Choose which of the forty is the oneNo. Give you forty by ThursdayNo. Be cheap at low volume
Filled in honestly. We are the third column and we lose two of these rows outright. Anyone who wins all seven has written a brochure.

04What each route is genuinely best at

Every comparison on the internet is written by somebody selling one of the columns, this one included. So here are the same facts arranged to be useful rather than flattering.

Three routes, on their own terms

One panel each
You are buying throughput, and only throughput

The right use is volume against a decision you have already made. You know the story, you know the hook, you need eleven versions of it by Friday and you would rather not book anything. At $29 to $99 a month, the tool is cheaper than the meeting you would have had about it.

The wrong use is asking it to choose. Generation is indifferent between your best idea and your fourth. Somebody has to sit down and reject things, and that person is you now.

  • Best when the same idea needs many executions
  • Best when the product cannot be shipped to a person
  • Worst when the story has not been decided yet
  • Worst when the value of the product is a physical event
Entry price
$29 to $39 a month
What you cannot buy
Judgment about which one to run
Checked
1 September 2026
Prices in the key-value rows were read from the vendors' own pages on 1 September 2026 and are linked in the sources at the foot of this piece.

What four finished assets look like

Ours, priced this way
Ephoria - campaign ad
Hotel client - campaign reel
Beauty device - campaign ad
Cafe - studio demo
Each of these is the survivor of a set. The ones that did not make it cost roughly what these cost, which is the argument on this whole page in one sentence.

05Why does nobody publish a cost per usable asset?

Because it is the number that makes the sale harder. A tool publishing $39 a month is selling a floor. A platform publishing $100 a video is selling a unit that arrives finished. Both are true. Neither includes what happens when the thing lands in your inbox and you would not run it, and publishing that means publishing your own failure count.

Where our sourcing stoppedWe could not verify a reliable range for what an independent creator charges. The figures that circulate, usually $75 to $3,000 a video, trace back to marketing blogs citing each other rather than to any survey with a stated sample. The two numbers we could stand behind are platform floors, not creator rates: $100 a video at Insense and $9.16 a credit at Trend, both read on 1 September 2026. If somebody quotes you a creator rate benchmark, ask who counted.
A hand steadying a tall white ceramic vase of dried pampas grass beside a second ribbed vase, with the word CLAY set above them
A finished asset is one frame of a decision that was made on paper days earlier. The price you pay is for the decisions, not the render.

We publish ours because a buyer who knows our keep rate can price us properly, and a buyer who does not will work it out by month two anyway. So the question to put to all three routes is not what a video costs. It is what a video you would run costs.

Vote, then see

Of everything you paid for last month, how much of it actually ran?

Four things buyers tell us about cost, and what the arithmetic says

Flip them
All four were said to us by people with a budget in front of them. None are strawmen, and two of them are half right.

06So which one should you actually pick?

Volume decides it more than category does. Under about six usable ads a month, a subscription tool plus your own taste beats everything, because a retainer divided by four is a bad number no matter how good the retainer is. Above roughly fifteen, the hours you spend rejecting things start to cost more than paying somebody else to do it. That crossover is a judgment rather than a measurement, and it is ours.

Five things to settle before you sign anything

Tick as you go - it remembers
0%
Ask all five of whichever route you are leaning toward, including us. Four of them are answerable in one sentence by anyone who is actually running the work.

The creator route is not a volume play and should not be priced as one. Hire a person when the idea requires a person, which is a specific list rather than a feeling. We wrote it out in when you should still hire a human creator, including the cases where we tell people not to hire us. Whether your product suits synthetic footage at all is a separate question, and it turns on what you are asking the camera to do: that one is in what kinds of products AI UGC actually works for.

Questions people actually ask

Open what you need
Is AI UGC cheaper than hiring creators?

Per finished video, yes, and by a wide margin: $29 to $99 a month against a published floor of about $100 for a single creator video. Per usable video the gap narrows, because a lower keep rate hurts the flat subscription much less than it hurts a per-video invoice. Cheaper is not the same as better, and neither is the same as right for your product.

How do I work out my own cost per ad from a subscription price?

Divide the subscription by the ads you actually ran that month, not by the ads the plan says you can make. None of the pricing pages we checked on 1 September 2026 stated a credit cost per video, so there is no published per-video price to start from. At $99 and ten ads, that is about ten dollars. At $99 and two ads, fifty. For the same number with failed renders counted in, see what failed renders cost.

How much do AI ad creatives cost compared to human UGC?

The published anchors on 1 September 2026: Creatify $39 and $99 a month, HeyGen $29 to $149, TopView from $16 a month billed annually, against Insense's $100 floor per UGC video and Trend's creators at 20 to 60 credits for two videos at $9.16 a credit. So roughly one to two orders of magnitude apart per unit, before you count what you would actually run.

Does AI UGC perform as well as real UGC?

We do not have outcome data that would settle it, and we have not found a clean head-to-head test with a stated sample either. Anyone quoting you a performance ratio between the two should be asked what they measured. What is arguable rather than measured: a creator's credibility comes partly from being a person with something to lose, and that part does not transfer.

What should I ask a studio to show me before I sign?

Ask what they generated and did not send. Ask for the keep rate. Ask who watches the cut before you do, and whether it is the same person who made it. Ask what a revision costs and whether it is in the fee. Ask who owns the file after you stop paying. Five questions, and the answers separate studios faster than any showreel.

How many ads a month before a retainer beats paying per video?

Put your own numbers in the calculator above rather than trusting a rule of thumb. As a rough shape: at our 43% keep rate and $100 a creator video, a $3,000 retainer overtakes the creator route somewhere around thirteen usable ads a month. Move either input and the crossover moves with it.

One thing survives all of this arithmetic. Every route is priced on what gets made, and you are buying what gets shown. Whoever you hire, the question that should decide it is how many things they were willing to throw away on your behalf, and whether they will tell you the number.

Where the numbers came from

  1. Creatify. Creatify pricing - checked 1 September 2026: Starter $39/mo, 100 credits; Pro $99/mo, 300 credits
  2. HeyGen. HeyGen pricing - checked 1 September 2026: Creator $29/mo, 600 credits; Pro $49/mo; Business $149/mo
  3. AdCreative.ai. AdCreative.ai plans - checked 1 September 2026: Starter $39, Professional $249, Ultimate $999 a month. The /pricing path returned a 404 that day; the plans render on the home page
  4. TopView. TopView pricing - checked 1 September 2026: Pro $29/mo, or $16/mo billed annually
  5. Trend. Trend UGC pricing - checked 1 September 2026: creator credits $9.16 each; a creator costs 20, 40 or 60 credits and delivers 5 photos or 2 videos
  6. Insense. Insense pricing - checked 1 September 2026: Brand plan $400/mo billed annually, 10% marketplace fee, creator payments separate, UGC from $100 a video
  7. Superside. Superside pricing - checked 1 September 2026: Flex from $15,000/mo plus a $1,000/mo software fee
  8. Arcads. Arcads - checked 1 September 2026: no public pricing page; /pricing returned a 404 and the site routes to a login

Every figure above links to the place it was published. Numbers marked as ours are measured inside this studio and we say so where they appear. We do not print a statistic we cannot point at.

Badal Kariwal

Runs Sutra Haus, a one-person ad studio that has shipped over a thousand finished creatives - film and stills - for DTC brands and hotels. Writes here about what the work actually taught him, including the parts that failed. The person who reads your brief is the person who builds the work. Send him something to make.

The cheapest way to test any of this

Send a link to your product. Get one finished ad back.

No call, no deck, no invoice, and no place to put a card. One finished cut built from your own product, inside three days, yours to run whether or not we ever work together. Put it next to whatever you are running now and price us off that, not off a table.

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